Version: 2022.2
言語: 日本語

PostProcessBuildAttribute

class in UnityEditor.Callbacks

/

継承:CallbackOrderAttribute

マニュアルに切り替える

説明

プレイヤーをビルドした後に通知を受け取る方法として、この属性をメソッドに追加します。

// C# example:
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;

public class MyBuildPostprocessor { [PostProcessBuildAttribute(1)] public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) { Debug.Log( pathToBuiltProject ); } }

PostProcessBuildAttribute has an option to provide an order index in the callback, starting at 0. This is useful if you have more than one PostProcessBuildAttribute callback, and you would like them to be called in a certain order. Callbacks are called in order, starting at zero.

See Also: IPostprocessBuildWithReport

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