Version: 2022.2
言語: 日本語

ApplyRulesIfGraphicsAPIAttribute

class in UnityEditor.ShaderKeywordFilter

/

継承:ShaderKeywordFilter.GraphicsAPIConstraintAttribute

マニュアルに切り替える

説明

Enable or disable shader keyword filter attributes based on the graphics API.

If you use this attribute, Unity enables filter attributes if the current build target matches any of the graphicsDeviceTypes.

The following example builds only variants including the VulkanVariant keyword if you build for the Vulkan graphics API.

using UnityEditor.ShaderKeywordFilter;

[ApplyRulesIfGraphicsAPI(GraphicsDeviceType.Vulkan)] [SelectIf(true, keywordNames: "VulkanVariant")] bool forceVulkanVariant;

See Also: FilterAttribute.

コンストラクタ

ApplyRulesIfGraphicsAPIAttributeEnable or disable shader keyword filter attributes based on the graphics API.

継承メンバー