Version: 2022.2
言語: 日本語

IndexFormat

enumeration

マニュアルに切り替える

説明

Format of the mesh index buffer data.

Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion vertices). Default index format is 16 bit, since that takes less memory and bandwidth.

Note that GPU support for 32 bit indices is not guaranteed on all platforms; for example Android devices with Mali-400 GPU do not support them. When using 32 bit indices on such a platform, a warning message will be logged and mesh will not render.

Note: the maximum possible vertex index (for example, 0xFFFF for a 16 bit index format) might not be usable. Some graphics APIs and GPUs skip rendering triangles with maximum vertex indices.

See Also: Mesh.indexFormat, ModelImporter.indexFormat, Mesh.SetIndices.

変数

UInt1616 bit mesh index buffer format.
UInt3232 bit mesh index buffer format.