Version: 2022.2
言語: 日本語

RasterState

struct in UnityEngine.Rendering

マニュアルに切り替える

説明

Values for the raster state.

Use this with RenderStateBlock and ScriptableRenderContext.DrawRenderers to override the GPU's render state.

Corresponds to the Conservative, Cull, ZClip, and Offset commands in ShaderLab.

See Also: RenderStateBlock, [[ScriptableRenderContext.DrawRenderers], ShaderLab command: Stencil.

Static 変数

defaultValueDefault values for the raster state.

変数

conservativeEnables conservative rasterization. Before using check for support via SystemInfo.supportsConservativeRaster property.
cullingModeControls which sides of polygons should be culled (not drawn).
depthClipEnable clipping based on depth.
offsetFactorScales the maximum Z slope in the GPU's depth bias setting.
offsetUnitsScales the minimum resolvable depth buffer value in the GPU's depth bias setting.

コンストラクタ

RasterStateCreates a new raster state with the given values.