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    Namespace Unity.NetCode

    Classes

    AfterSimulationInterpolationSystem

    BeforeSimulationInterpolationSystem

    ClientAndServerInitializationSystemGroup

    ClientAndServerSimulationSystemGroup

    ClientInitializationSystemGroup

    ClientPresentationSystemGroup

    ClientServerBootstrap

    ClientSimulationSystemGroup

    CommandDataUtility

    CommandReceiveSystem<TCommandData>

    CommandSendSystem<TCommandData>

    ConvertToClientServerEntity

    DefaultGhostSpawnSystem<T>

    GhostAuthoringComponent

    GhostCollectionAuthoringComponent

    GhostDefaultComponentAttribute

    GhostDefaultFieldAttribute

    GhostDespawnSystem

    GhostDistancePartitioningSystem

    GhostPredictionSystemGroup

    GhostReceiveSystem<TGhostDeserializerCollection>

    GhostSendSystem<TGhostSerializerCollection>

    GhostSimulationSystemGroup

    GhostSnapshotValue

    GhostSpawnSystemGroup

    GhostUpdateSystemGroup

    HeartbeatReceiveSystem

    HeartbeatReplySystem

    HeartbeatSendSystem

    NetworkReceiveSystemGroup

    NetworkStreamCloseSystem

    NetworkStreamReceiveSystem

    NetworkTimeSystem

    NullCommandReceiveSystem

    NullCommandSendSystem

    RenderInterpolationSystem

    RpcCommandRequestSystem<TActionRequest>

    RpcCommandRequestSystemGroup

    RpcSystem

    ServerInitializationSystemGroup

    ServerSimulationSystemGroup

    SnapshotDataUtility

    TickClientInitializationSystem

    TickClientPresentationSystem

    TickClientSimulationSystem

    TickServerInitializationSystem

    TickServerSimulationSystem

    UpdateInWorld

    Structs

    ClientServerTickRate

    CommandTargetComponent

    CurrentSimulatedPosition

    CurrentSimulatedRotation

    DefaultGhostSpawnSystem<T>.PredictSpawnGhost

    FixedClientTickRate

    GameProtocolVersion

    GhostAuthoringComponent.GhostComponent

    GhostAuthoringComponent.GhostComponentField

    GhostCollectionAuthoringComponent.Ghost

    GhostComponent

    Component signaling an entity which is replicated over the network

    GhostConnectionPosition

    GhostDeltaPredictor

    GhostDeserializerState

    GhostDespawnSystem.DelayedDespawnGhost

    GhostDistanceImportance

    Singleton component used to control distance based importance settings

    GhostDistancePartition

    GhostDistancePartitionShared

    GhostEntity

    GhostPrefabBuffer

    GhostPrefabCollectionComponent

    GhostSerializerState

    GhostSystemStateComponent

    IncomingCommandDataStreamBufferComponent

    IncomingRpcDataStreamBufferComponent

    IncomingSnapshotDataStreamBufferComponent

    NetworkIdComponent

    NetworkProtocolVersion

    NetworkSnapshotAckComponent

    NetworkStreamConnection

    NetworkStreamDisconnected

    NetworkStreamInGame

    NetworkStreamRequestDisconnect

    NullCommandData

    OutgoingRpcDataStreamBufferComponent

    PortableFunctionPointer<T>

    PredictedGhostComponent

    Component on client signaling that an entity is predicted instead of interpolated

    PredictedGhostSpawnRequestComponent

    Component used to request predictive spawn of a ghost. Create an entity with this tag and an ISnapshotData of the ghost type you want to create. The ghost type must support predictive spawning to use this.

    PreviousSimulatedPosition

    PreviousSimulatedRotation

    ReceiveRpcCommandRequestComponent

    RenderInterpolationParameters

    RpcExecutor

    RpcExecutor.Parameters

    RpcQueue<T>

    SendRpcCommandRequestComponent

    SerializeData

    SnapshotBaseline

    ThinClientComponent

    Interfaces

    ICommandData<T>

    IGhostDeserializerCollection

    IGhostSerializer<T>

    IGhostSerializerCollection

    IRpcCommand

    ISnapshotData<T>

    Enums

    ClientServerBootstrap.PlayType

    ClientServerTickRate.FrameRateMode

    ConvertToClientServerEntity.ConversionTargetType

    GhostAuthoringComponent.ClientInstantionType

    GhostAuthoringComponent.ClientSendType

    GhostDefaultComponentAttribute.Type

    NetworkStreamDisconnectReason

    NetworkStreamProtocol

    UpdateInWorld.TargetWorld

    Delegates

    GhostDistanceImportance.ScaleImportanceByDistanceDelegate

    RpcExecutor.ExecuteDelegate

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