Struct GhostSerializerState
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Unity.NetCode
Syntax
public struct GhostSerializerState
Fields
GhostStateFromEntity
Declaration
public ComponentLookup<GhostSystemStateComponent> GhostStateFromEntity
Field Value
Type | Description |
---|---|
ComponentLookup<GhostSystemStateComponent> |
NetworkId
Declaration
public int NetworkId
Field Value
Type | Description |
---|---|
System.Int32 |