Class GhostSimulationSystemGroup
Inheritance
System.Object
GhostSimulationSystemGroup
Inherited Members
Unity.Entities.SystemBase.GetComponent<T>(Unity.Entities.Entity)
Unity.Entities.SystemBase.GetBuffer<T>(Unity.Entities.Entity, System.Boolean)
Unity.Entities.ComponentSystemBase.GetSingleton<T>()
Unity.Entities.ComponentSystemBase.TryGetSingleton<T>(T)
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Unity.NetCode
Syntax
[UpdateInGroup(typeof(ClientAndServerSimulationSystemGroup))]
[UpdateBefore(typeof(TransformSystemGroup))]
public class GhostSimulationSystemGroup : ComponentSystemGroup