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    Class NetworkStreamReceiveSystem

    Inheritance
    System.Object
    NetworkStreamReceiveSystem
    Namespace: Unity.NetCode
    Syntax
    [UpdateInGroup(typeof(NetworkReceiveSystemGroup))]
    [AlwaysUpdateSystem]
    public class NetworkStreamReceiveSystem : JobComponentSystem

    Properties

    Driver

    Declaration
    public UdpNetworkDriver Driver { get; }
    Property Value
    Type Description
    UdpNetworkDriver

    ReliablePipeline

    Declaration
    public NetworkPipeline ReliablePipeline { get; }
    Property Value
    Type Description
    NetworkPipeline

    UnreliablePipeline

    Declaration
    public NetworkPipeline UnreliablePipeline { get; }
    Property Value
    Type Description
    NetworkPipeline

    Methods

    Connect(NetworkEndpoint)

    Declaration
    public Entity Connect(NetworkEndpoint endpoint)
    Parameters
    Type Name Description
    NetworkEndpoint endpoint
    Returns
    Type Description
    Entity

    Listen(NetworkEndpoint)

    Declaration
    public bool Listen(NetworkEndpoint endpoint)
    Parameters
    Type Name Description
    NetworkEndpoint endpoint
    Returns
    Type Description
    System.Boolean

    OnCreate()

    Declaration
    protected override void OnCreate()

    OnDestroy()

    Declaration
    protected override void OnDestroy()

    OnUpdate(JobHandle)

    Declaration
    protected override JobHandle OnUpdate(JobHandle inputDeps)
    Parameters
    Type Name Description
    JobHandle inputDeps
    Returns
    Type Description
    JobHandle
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