Struct GhostComponent
Component signaling an entity which is replicated over the network
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Unity.NetCode
Syntax
public struct GhostComponent : IComponentData, IQueryTypeParameter
Fields
ghostId
Declaration
public int ghostId
Field Value
Type | Description |
---|---|
System.Int32 |