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    Class CommandSendSystem<TCommandData>

    Inheritance
    System.Object
    CommandSendSystem<TCommandData>
    NullCommandSendSystem
    Namespace: Unity.NetCode
    Syntax
    [UpdateInGroup(typeof(ClientSimulationSystemGroup))]
    [UpdateAfter(typeof(GhostSimulationSystemGroup))]
    public class CommandSendSystem<TCommandData> : JobComponentSystem where TCommandData : struct, ICommandData<TCommandData>
    Type Parameters
    Name Description
    TCommandData

    Fields

    k_InputBufferSendSize

    Declaration
    public const uint k_InputBufferSendSize = 4U
    Field Value
    Type Description
    System.UInt32

    Methods

    OnCreate()

    Declaration
    protected override void OnCreate()

    OnDestroy()

    Declaration
    protected override void OnDestroy()

    OnUpdate(JobHandle)

    Declaration
    protected override JobHandle OnUpdate(JobHandle inputDeps)
    Parameters
    Type Name Description
    JobHandle inputDeps
    Returns
    Type Description
    JobHandle
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