Class GhostUpdateSystemGroup
Inheritance
System.Object
GhostUpdateSystemGroup
Inherited Members
Unity.Entities.SystemBase.GetComponent<T>(Unity.Entities.Entity)
Unity.Entities.SystemBase.GetBuffer<T>(Unity.Entities.Entity, System.Boolean)
Unity.Entities.ComponentSystemBase.GetSingleton<T>()
Unity.Entities.ComponentSystemBase.TryGetSingleton<T>(T)
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Unity.NetCode
Syntax
[UpdateInGroup(typeof(GhostSimulationSystemGroup))]
[UpdateBefore(typeof(GhostPredictionSystemGroup))]
[UpdateInWorld(UpdateInWorld.TargetWorld.Client)]
public class GhostUpdateSystemGroup : ComponentSystemGroup
Fields
LastGhostMapWriter
Declaration
public JobHandle LastGhostMapWriter
Field Value
Type | Description |
---|---|
JobHandle |
Properties
GhostEntityMap
Declaration
public NativeHashMap<int, GhostEntity> GhostEntityMap { get; }
Property Value
Type | Description |
---|---|
NativeHashMap<System.Int32, GhostEntity> |
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnDestroy()
Declaration
protected override void OnDestroy()