Struct NullCommandData
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Unity.NetCode
Syntax
public struct NullCommandData : ICommandData<NullCommandData>, IBufferElementData
Properties
Tick
Declaration
public readonly uint Tick { get; }
Property Value
Type | Description |
---|---|
System.UInt32 |
Implements
Methods
Deserialize(UInt32, DataStreamReader, ref DataStreamReader.Context)
Declaration
public void Deserialize(uint tick, DataStreamReader reader, ref DataStreamReader.Context ctx)
Parameters
Type | Name | Description |
---|---|---|
System.UInt32 | tick | |
DataStreamReader | reader | |
Unity.Collections.DataStreamReader.Context | ctx |
Implements
Deserialize(UInt32, DataStreamReader, ref DataStreamReader.Context, NullCommandData, NetworkCompressionModel)
Declaration
public void Deserialize(uint tick, DataStreamReader reader, ref DataStreamReader.Context ctx, NullCommandData baseline, NetworkCompressionModel compressionModel)
Parameters
Type | Name | Description |
---|---|---|
System.UInt32 | tick | |
DataStreamReader | reader | |
Unity.Collections.DataStreamReader.Context | ctx | |
NullCommandData | baseline | |
NetworkCompressionModel | compressionModel |
Implements
Serialize(DataStreamWriter)
Declaration
public void Serialize(DataStreamWriter writer)
Parameters
Type | Name | Description |
---|---|---|
DataStreamWriter | writer |
Implements
Serialize(DataStreamWriter, NullCommandData, NetworkCompressionModel)
Declaration
public void Serialize(DataStreamWriter writer, NullCommandData baseline, NetworkCompressionModel compressionModel)
Parameters
Type | Name | Description |
---|---|---|
DataStreamWriter | writer | |
NullCommandData | baseline | |
NetworkCompressionModel | compressionModel |