Struct RpcQueue<T>
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Unity.NetCode
Syntax
public struct RpcQueue<T>
where T : struct, IRpcCommand
Type Parameters
| Name | Description |
|---|---|
| T |
Methods
Schedule(DynamicBuffer<OutgoingRpcDataStreamBufferComponent>, T)
Declaration
public void Schedule(DynamicBuffer<OutgoingRpcDataStreamBufferComponent> buffer, T data)
Parameters
| Type | Name | Description |
|---|---|---|
| DynamicBuffer<OutgoingRpcDataStreamBufferComponent> | buffer | |
| T | data |