Struct RpcQueue<T>
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Unity.NetCode
Syntax
public struct RpcQueue<T>
where T : struct, IRpcCommand
Type Parameters
Name | Description |
---|---|
T |
Methods
Schedule(DynamicBuffer<OutgoingRpcDataStreamBufferComponent>, T)
Declaration
public void Schedule(DynamicBuffer<OutgoingRpcDataStreamBufferComponent> buffer, T data)
Parameters
Type | Name | Description |
---|---|---|
DynamicBuffer<OutgoingRpcDataStreamBufferComponent> | buffer | |
T | data |