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    Class ClientSimulationSystemGroup

    Inheritance
    System.Object
    ComponentSystemBase
    SystemBase
    ComponentSystemGroup
    ClientSimulationSystemGroup
    Inherited Members
    ComponentSystemGroup.GetUnmanagedSystems(Allocator)
    ComponentSystemGroup.GetAllSystems(Allocator)
    ComponentSystemGroup.OnDestroy()
    ComponentSystemGroup.AddSystemToUpdateList(ComponentSystemBase)
    ComponentSystemGroup.AddSystemToUpdateList(SystemHandle)
    ComponentSystemGroup.RemoveSystemFromUpdateList(ComponentSystemBase)
    ComponentSystemGroup.RemoveSystemFromUpdateList(SystemHandle)
    ComponentSystemGroup.SortSystems()
    ComponentSystemGroup.SetRateManagerCreateAllocator(IRateManager)
    ComponentSystemGroup.EnableSystemSorting
    ComponentSystemGroup.Created
    ComponentSystemGroup.ManagedSystems
    ComponentSystemGroup.FixedRateManager
    ComponentSystemGroup.RateManager
    ComponentSystemGroup.RateGroupAllocators
    SystemBase.CompleteDependency()
    SystemBase.Update()
    Unity.Entities.SystemBase.GetComponent<T>(Unity.Entities.Entity)
    SystemBase.SetComponent<T>(Entity, T)
    SystemBase.HasComponent<T>(Entity)
    SystemBase.HasBuffer<T>(Entity)
    SystemBase.GetComponentLookup<T>(Boolean)
    SystemBase.GetComponentDataFromEntity<T>(Boolean)
    Unity.Entities.SystemBase.GetBuffer<T>(Unity.Entities.Entity, System.Boolean)
    SystemBase.GetBufferLookup<T>(Boolean)
    SystemBase.GetBufferFromEntity<T>(Boolean)
    SystemBase.GetEntityStorageInfoLookup()
    SystemBase.GetStorageInfoFromEntity()
    SystemBase.Exists(Entity)
    SystemBase.Dependency
    SystemBase.CheckedStateRef
    SystemBase.Entities
    SystemBase.Job
    ComponentSystemBase.OnStartRunning()
    ComponentSystemBase.OnStopRunning()
    ComponentSystemBase.ShouldRunSystem()
    ComponentSystemBase.GetComponentTypeHandle<T>(Boolean)
    ComponentSystemBase.GetDynamicComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetBufferTypeHandle<T>(Boolean)
    ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    ComponentSystemBase.GetDynamicSharedComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetEntityTypeHandle()
    ComponentSystemBase.RequireForUpdate(EntityQuery)
    ComponentSystemBase.RequireAnyForUpdate(EntityQuery[])
    ComponentSystemBase.RequireAnyForUpdate(NativeArray<EntityQuery>)
    ComponentSystemBase.RequireForUpdate<T>()
    ComponentSystemBase.RequireSingletonForUpdate<T>()
    ComponentSystemBase.HasSingleton<T>()
    Unity.Entities.ComponentSystemBase.GetSingleton<T>()
    ComponentSystemBase.GetSingletonRW<T>()
    ComponentSystemBase.GetSingletonBuffer<T>(Boolean)
    Unity.Entities.ComponentSystemBase.TryGetSingleton<T>(T)
    ComponentSystemBase.TryGetSingletonBuffer<T>(DynamicBuffer<T>)
    ComponentSystemBase.SetSingleton<T>(T)
    ComponentSystemBase.GetSingletonEntity<T>()
    ComponentSystemBase.TryGetSingletonEntity<T>(Entity)
    ComponentSystemBase.GetEntityQuery(ComponentType[])
    ComponentSystemBase.GetEntityQuery(NativeArray<ComponentType>)
    ComponentSystemBase.GetEntityQuery(EntityQueryDesc[])
    ComponentSystemBase.GetEntityQuery(EntityQueryBuilder)
    ComponentSystemBase.Enabled
    ComponentSystemBase.EntityQueries
    ComponentSystemBase.GlobalSystemVersion
    ComponentSystemBase.LastSystemVersion
    ComponentSystemBase.EntityManager
    ComponentSystemBase.World
    ComponentSystemBase.SystemHandle
    ComponentSystemBase.SystemHandleUntyped
    ComponentSystemBase.Time
    ComponentSystemBase.WorldUpdateAllocator
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Unity.NetCode
    Syntax
    [DisableAutoCreation]
    [AlwaysUpdateSystem]
    public class ClientSimulationSystemGroup : ComponentSystemGroup

    Fields

    m_systemsInGroup

    Declaration
    protected List<ComponentSystemBase> m_systemsInGroup
    Field Value
    Type Description
    System.Collections.Generic.List<ComponentSystemBase>

    Properties

    InterpolationTick

    Declaration
    public uint InterpolationTick { get; }
    Property Value
    Type Description
    System.UInt32

    InterpolationTickFraction

    Declaration
    public float InterpolationTickFraction { get; }
    Property Value
    Type Description
    System.Single

    ServerTick

    Declaration
    public uint ServerTick { get; }
    Property Value
    Type Description
    System.UInt32

    ServerTickDeltaTime

    Declaration
    public float ServerTickDeltaTime { get; }
    Property Value
    Type Description
    System.Single

    ServerTickFraction

    Declaration
    public float ServerTickFraction { get; }
    Property Value
    Type Description
    System.Single

    Systems

    Declaration
    public override IEnumerable<ComponentSystemBase> Systems { get; }
    Property Value
    Type Description
    System.Collections.Generic.IEnumerable<ComponentSystemBase>

    Methods

    OnCreate()

    Declaration
    protected override void OnCreate()
    Overrides
    ComponentSystemGroup.OnCreate()

    OnUpdate()

    Declaration
    protected override void OnUpdate()
    Overrides
    ComponentSystemGroup.OnUpdate()

    SortSystemUpdateList()

    Declaration
    public override void SortSystemUpdateList()
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