Class ServerInitializationSystemGroup
Inheritance
System.Object
Unity.Entities.InitializationSystemGroup
ServerInitializationSystemGroup
Inherited Members
Unity.Entities.SystemBase.GetComponent<T>(Unity.Entities.Entity)
Unity.Entities.SystemBase.GetBuffer<T>(Unity.Entities.Entity, System.Boolean)
Unity.Entities.ComponentSystemBase.GetSingleton<T>()
Unity.Entities.ComponentSystemBase.TryGetSingleton<T>(T)
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Unity.NetCode
Syntax
[DisableAutoCreation]
[AlwaysUpdateSystem]
public class ServerInitializationSystemGroup : InitializationSystemGroup
Methods
OnUpdate()
Declaration
protected override void OnUpdate()
Overrides
Unity.Entities.InitializationSystemGroup.OnUpdate()