Class GhostDespawnSystem
Inheritance
System.Object
GhostDespawnSystem
Syntax
[UpdateInGroup(typeof(GhostSimulationSystemGroup))]
[UpdateAfter(typeof(GhostUpdateSystemGroup))]
[UpdateInWorld(UpdateInWorld.TargetWorld.Client)]
public class GhostDespawnSystem : JobComponentSystem
Fields
LastQueueWriter
Declaration
public JobHandle LastQueueWriter
Field Value
Properties
InterpolatedDespawnQueue
Declaration
public NativeQueue<GhostDespawnSystem.DelayedDespawnGhost> InterpolatedDespawnQueue { get; }
Property Value
PredictedDespawnQueue
Declaration
public NativeQueue<GhostDespawnSystem.DelayedDespawnGhost> PredictedDespawnQueue { get; }
Property Value
Methods
OnCreate()
Declaration
protected override void OnCreate()
OnDestroy()
Declaration
protected override void OnDestroy()
OnUpdate(JobHandle)
Declaration
protected override JobHandle OnUpdate(JobHandle inputDeps)
Parameters
Returns