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    Interface IGhostDeserializerCollection

    Namespace: Unity.NetCode
    Syntax
    public interface IGhostDeserializerCollection

    Methods

    BeginDeserialize(JobComponentSystem)

    Declaration
    void BeginDeserialize(JobComponentSystem system)
    Parameters
    Type Name Description
    JobComponentSystem system

    Deserialize(Int32, Entity, UInt32, UInt32, UInt32, UInt32, DataStreamReader, ref DataStreamReader.Context, NetworkCompressionModel)

    Declaration
    bool Deserialize(int serializer, Entity entity, uint snapshot, uint baseline, uint baseline2, uint baseline3, DataStreamReader reader, ref DataStreamReader.Context ctx, NetworkCompressionModel compressionModel)
    Parameters
    Type Name Description
    System.Int32 serializer
    Entity entity
    System.UInt32 snapshot
    System.UInt32 baseline
    System.UInt32 baseline2
    System.UInt32 baseline3
    DataStreamReader reader
    Unity.Collections.DataStreamReader.Context ctx
    NetworkCompressionModel compressionModel
    Returns
    Type Description
    System.Boolean

    Initialize(World)

    Declaration
    void Initialize(World world)
    Parameters
    Type Name Description
    World world

    Spawn(Int32, Int32, UInt32, DataStreamReader, ref DataStreamReader.Context, NetworkCompressionModel)

    Declaration
    void Spawn(int serializer, int ghostId, uint snapshot, DataStreamReader reader, ref DataStreamReader.Context ctx, NetworkCompressionModel compressionModel)
    Parameters
    Type Name Description
    System.Int32 serializer
    System.Int32 ghostId
    System.UInt32 snapshot
    DataStreamReader reader
    Unity.Collections.DataStreamReader.Context ctx
    NetworkCompressionModel compressionModel
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