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    Class SnapshotDataUtility

    Inheritance
    System.Object
    SnapshotDataUtility
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Unity.NetCode
    Syntax
    public static class SnapshotDataUtility

    Methods

    GetDataAtTick<T>(DynamicBuffer<T>, UInt32, out T)

    Declaration
    public static bool GetDataAtTick<T>(this DynamicBuffer<T> snapshotArray, uint targetTick, out T snapshotData)
        where T : struct, ISnapshotData<T>
    Parameters
    Type Name Description
    DynamicBuffer<T> snapshotArray
    System.UInt32 targetTick
    T snapshotData
    Returns
    Type Description
    System.Boolean
    Type Parameters
    Name Description
    T

    GetDataAtTick<T>(DynamicBuffer<T>, UInt32, Single, out T)

    Declaration
    public static bool GetDataAtTick<T>(this DynamicBuffer<T> snapshotArray, uint targetTick, float targetTickFraction, out T snapshotData)
        where T : struct, ISnapshotData<T>
    Parameters
    Type Name Description
    DynamicBuffer<T> snapshotArray
    System.UInt32 targetTick
    System.Single targetTickFraction
    T snapshotData
    Returns
    Type Description
    System.Boolean
    Type Parameters
    Name Description
    T

    GetLatestTick<T>(DynamicBuffer<T>)

    Declaration
    public static uint GetLatestTick<T>(this DynamicBuffer<T> snapshotArray)
        where T : struct, ISnapshotData<T>
    Parameters
    Type Name Description
    DynamicBuffer<T> snapshotArray
    Returns
    Type Description
    System.UInt32
    Type Parameters
    Name Description
    T
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