Struct DefaultGhostSpawnSystem<T>.PredictSpawnGhost
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Unity.NetCode
Syntax
public struct PredictSpawnGhost
Fields
entity
Declaration
public Entity entity
Field Value
Type | Description |
---|---|
Entity |
snapshotData
Declaration
public T snapshotData
Field Value
Type | Description |
---|---|
T |