Struct PredictedGhostComponent
Component on client signaling that an entity is predicted instead of interpolated
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Unity.NetCode
Syntax
public struct PredictedGhostComponent : IComponentData, IQueryTypeParameter
Fields
AppliedTick
Declaration
public uint AppliedTick
Field Value
Type | Description |
---|---|
System.UInt32 |
PredictionStartTick
Declaration
public uint PredictionStartTick
Field Value
Type | Description |
---|---|
System.UInt32 |