NavMesh ビルド機能のインターフェースです
Note: There are two classes with the name NavMeshBuilder. They are declared in two different namespaces: UnityEngine.AI and UnityEditor.AI. Their methods are all listed together on this page. The namespace is indicated in parentheses next to each method.
| isRunning | Returns true if an asynchronous build is still running. (UnityEditor) |
| BuildNavMesh | Build the Navmesh. (UnityEditor) |
| BuildNavMeshAsync | Build the Navmesh Asyncronously. (UnityEditor) |
| BuildNavMeshForMultipleScenes | Builds the combined navmesh for the contents of multiple Scenes. (UnityEditor) |
| Cancel | Cancel Navmesh construction. (UnityEditor) See Also: NavMeshBuilder.BuildNavMeshAsync |
| ClearAllNavMeshes | Clear all Navmeshes. (UnityEditor) |
| CollectSourcesInStage | Creates a list of build sources directly from the current geometry in the specified editor stage. (UnityEditor) |