NavMeshBuilder

class in UnityEditor.AI

マニュアルに切り替える

説明

NavMesh ビルド機能のインターフェースです

Note: There are two classes with the name NavMeshBuilder. They are declared in two different namespaces: UnityEngine.AI and UnityEditor.AI. Their methods are all listed together on this page. The namespace is indicated in parentheses next to each method.

Static 変数

isRunningReturns true if an asynchronous build is still running. (UnityEditor)

Static 関数

BuildNavMeshBuild the Navmesh. (UnityEditor)
BuildNavMeshAsyncBuild the Navmesh Asyncronously. (UnityEditor)
BuildNavMeshDataBuilds a NavMesh data object from the provided input sources. (UnityEngine)
BuildNavMeshForMultipleScenesBuilds the combined navmesh for the contents of multiple Scenes. (UnityEditor)
CancelCancel Navmesh construction. (UnityEditor) See Also: NavMeshBuilder.BuildNavMeshAsync
ClearAllNavMeshesClear all Navmeshes. (UnityEditor)
CollectSourcesFor convenience, you can create a list of build sources directly from the current geometry. (UnityEngine)
CollectSourcesInStageCreates a list of build sources directly from the current geometry in the specified editor stage. (UnityEditor)
UpdateNavMeshDataIncrementally updates the NavMeshData based on the sources. (UnityEngine)
UpdateNavMeshDataAsyncAsynchronously and incrementally updates the NavMeshData based on the sources. (UnityEngine)