Version: 2019.3

VideoClip

class in UnityEngine.Video

/

継承:Object

マニュアルに切り替える

説明

A container for video data.

A VideoClip stores the video portion of a movie file using a codec that is appropriate for the target platform. VideoClips are referenced by VideoPlayers to play videos.

変数

audioTrackCountNumber of audio tracks in the clip.
frameCountThe length of the VideoClip in frames. (Read Only).
frameRateThe frame rate of the clip in frames/second. (Read Only).
heightThe height of the images in the video clip in pixels. (Read Only).
lengthThe length of the video clip in seconds. (Read Only).
originalPathThe video clip path in the project's assets. (Read Only).
pixelAspectRatioDenominatorDenominator of the pixel aspect ratio (num:den). (Read Only).
pixelAspectRatioNumeratorNumerator of the pixel aspect ratio (num:den). (Read Only).
widthThe width of the images in the video clip in pixels. (Read Only).

Public 関数

GetAudioChannelCountThe number of channels in the audio track. E.g. 2 for a stereo track.
GetAudioLanguageGet the audio track language. Can be unknown.
GetAudioSampleRateGet the audio track sampling rate in Hertz.

継承メンバー

変数

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameオブジェクト名

Public 関数

GetInstanceIDオブジェクトのインスタンス ID を返します
ToStringReturns the name of the object.

Static 関数

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeタイプ type から最初に見つけたアクティブのオブジェクトを返します
FindObjectsOfTypeタイプから見つけたすべてのアクティブのオブジェクト配列を返します
Instantiateoriginal のオブジェクトをクローンします

Operator

boolオブジェクトが存在するかどうか
operator !=二つのオブジェクトが異なるオブジェクトを参照しているか比較します
operator ==2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。