struct in UnityEngine.Experimental.GlobalIllumination
マニュアルに切り替えるA helper structure used to initialize a LightDataGI structure as a spot light.
| color | The direct light color. | 
| coneAngle | The outer angle for the spot light. | 
| falloff | The falloff model to use for baking the spot light. | 
| indirectColor | The indirect light color. | 
| innerConeAngle | The inner angle for the spot light. | 
| instanceID | The light's instanceID. | 
| mode | The lightmode. | 
| orientation | The light's orientation. | 
| position | The light's position. | 
| range | The light's range. | 
| shadow | True if the light casts shadows, otherwise False. | 
| sphereRadius | The light's sphere radius, influencing soft shadows. |