Social API へのジェネリックアクセス
Social.Active can be used to target a specific social platform implementation, but by default GameCenter is used on iOS. All other
platforms default to the Local implementation which can be used for testing.
See Social API Reference Manual for an overview.
The Social class should always be used as an entry point. It contains
helper functions for accessing the current active implementation and always
uses the interfaces of the other Social API classes. This way it is easier
to use versions of the interfaces which have been extended beyond the generic API by the implementation.
There are various classes accociated with the Social API and all of these reside
in the UnityEngine.SocialPlatforms namespace. You need to import/use this namespace in order to use these classes.
See Also: SocialPlatforms.GameCenter.GameCenterPlatform.
CreateAchievement | IAchievement インスタンスを作成します |
CreateLeaderboard | Leaderboard インスタンスを作成します |
LoadAchievementDescriptions | このアプリケーションに紐付けられた Achievement Description を読み込みます |
LoadAchievements | ログインユーザーがすでに達成、進捗報告をした Achievement を読み込みます |
LoadScores | 与えられた Leaderboard のデフォルトのスコアのセットを読み込みます |
LoadUsers | 与えられたユーザー ID 配列に紐付けされたユーザープロファイルを読み込みます |
ReportProgress | Achievement の進捗を報告します |
ReportScore | 特定の Leaderboard にスコアを報告します |
ShowAchievementsUI | ゲームの Achievement のデフォルトとシステムビューを表示します |
ShowLeaderboardUI | ゲームの Leaderboard のデフォルトとシステムビューを表示します |
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