Version: 2019.3

GlyphRenderModes

enumeration

マニュアルに切り替える

説明

The Rendering modes available for rendering and adding new glyphs into a font atlas texture.

変数

SMOOTH_HINTEDRenders a bitmap representation of the glyph from an 8-bit or antialiased image of the glyph outline with hinting.
SMOOTHRenders a bitmap representation of the glyph from an 8-bit or antialiased image of the glyph outline with no hinting.
RASTER_HINTEDRenders a bitmap representation of the glyph from binary or 1-bit monochrome image of the glyph outline with hinting.
RASTERRenders a bitmap representation of the glyph from binary or 1-bit monochrome image of the glyph outline with no hinting.
SDFRenders a signed distance field (SDF) representation of the glyph from binary or 1-bit monochrome image of the glyph outline with no hinting.
SDF8Renders a signed distance field (SDF) representation of the glyph from binary or 1-bit monochrome image of the glyph outline with no hinting. The sampling of the glyph is upscaled by 8x.
SDF16Renders a signed distance field (SDF) representation of the glyph from binary or 1-bit monochrome image of the glyph outline with no hinting. The sampling of the glyph is upscaled by 16x.
SDF32Renders a signed distance field (SDF) representation of the glyph from binary or 1-bit monochrome image of the glyph outline with no hinting. The sampling of the glyph is upscaled by 32x.
SDFAARenders a signed distance field (SDF) representation of the glyph from an 8-bit or antialiased image of the glyph outline with no hinting.