Version: 2017.2
public static bool DisplayDialog (string title, string message, string ok, string cancel= "");


title メッセージボックスのタイトル
message 表示されるメッセージ
ok OK ボタンに表示するラベル
cancel キャンセルボタンに表示するラベル




ok and cancel are labels to be displayed on the dialog buttons. If cancel is empty (the default), then only one button is displayed. DisplayDialog returns true if ok button is pressed.

関連項目: DisplayDialogComplex 関数

Dialog box that shows info on the number of objects to be placed on the surface.

// Places the selected Objects on the surface of a terrain.

using UnityEngine; using UnityEditor;

public class PlaceSelectionOnSurface : ScriptableObject { [MenuItem("Example/Place Selection On Surface")] static void CreateWizard() { Transform[] transforms = Selection.GetTransforms(SelectionMode.Deep | SelectionMode.ExcludePrefab | SelectionMode.Editable);

if (transforms.Length > 0 && EditorUtility.DisplayDialog("Place Selection On Surface?", "Are you sure you want to place " + transforms.Length + " on the surface?", "Place", "Do Not Place")) { foreach (Transform transform in transforms) { RaycastHit hit; if (Physics.Raycast(transform.position, -Vector3.up, out hit)) { transform.position = hit.point; Vector3 randomized = Random.onUnitSphere; randomized = new Vector3(randomized.x, 0F, randomized.z); transform.rotation = Quaternion.LookRotation(randomized, hit.normal); } } } } }