struct in UnityEngine.Experimental.Rendering
A set of values used to override the render state. Note that it is not enough to set e.g. blendState, but that mask must also include RenderStateMask.Blend for the override to occur.
blendState | Specifies the new blend state. |
depthState | Specifies the new depth state. |
mask | Specifies which parts of the render state that is overriden. |
rasterState | Specifies the new raster state. |
stencilReference | The value to be compared against and/or the value to be written to the buffer based on the stencil state. |
stencilState | Specifies the new stencil state. |
RenderStateBlock | Creates a new render state block with the specified mask. |