TextureWrapMode

enumeration

マニュアルに切り替える

説明

テクスチャのラップモード

Corresponds to the settings in a texture inspector. Wrap mode determines how texture is sampled when texture coordinates are outside of the typical 0..1 range. For example, Repeat makes the texture tile, whereas Clamp makes the texture edge pixels be stretched when outside of of 0..1 range.

See Also: Texture.wrapMode, texture assets.

変数

Repeatテクスチャをタイルにする場合、繰り返すパターンとして作成します
ClampClamps the texture to the last pixel at the edge.
MirrorTiles the texture, creating a repeating pattern by mirroring it at every integer boundary.
MirrorOnceMirrors the texture once, then clamps to edge pixels.