Version: 2017.2

CopyTextureSupport

enumeration

マニュアルに切り替える

説明

さまざまな Graphics.CopyTexture のサポート

Most modern platforms and graphics APIs support quite flexible texture copy (e.g. copy from a RenderTexture into a Cubemap face). However some older systems might not support certain parts of texture copy functionality. This enum indicates support for this. Use SystemInfo.copyTextureSupport to check for support before calling Graphics.CopyTexture.

Direct3D11、DirectD12、PS4 プラットフォームは、一般的に柔軟なテクスチャコピーをサポートします。 (すべての CopyTextureSupport フラグを設定).

OpenGL supports flexible texture copy since OpenGL 4.3; OpenGL ES supports flexible texture copy since OpenGL ES 3.1 aep; on earlier versions there's no copy support right now (CopyTextureSupport.None).

Direct3D9 systems have somewhat limited texture copy support (can't copy 3D textures, and can't copy between textures and render textures).

Metal, WebGL, WiiU, Vita currently do not have texture copy support (CopyTextureSupport.None).

See Also: Graphics.CopyTexture, SystemInfo.copyTextureSupport.

変数

None Graphics.CopyTexture のサポートはありません。
Basic基本的な Graphics.CopyTexture サポート
Copy3D Graphics.CopyTexture の Texture3D のサポート
DifferentTypes異なるテクスチャタイプ間の Graphics.CopyTexture のサポート
TextureToRT Graphics.CopyTexture で テクスチャからレンダーテクスチャへのコピーのサポート
RTToTexture Graphics.CopyTexture のレンダーテクスチャからテクスチャへのコピーのサポート