The Tizen Seller Store requires that all items available for in-app purchase be grouped into predefined Item Groups. These groups have an Item Group ID assigned by the Seller Store when they are created. The ID for the group associated with your game must be passed to Unity IAP using the SetGroupId
function:
builder.Configure<ITizenStoreConfiguration>().SetGroupId("100000085616");
UnityPurchasing.Initialize(this, builder);
Unity IAP for Tizen does not use the MODE_DEVELOPER option for testing. Test your in-app purchases using the Beta test functionality provided by the Tizen Seller Store.
Al inicio, el sistema de Unity IAP revisa por compras Tizen existentes y las procesa como corresponde. Durante este proceso, la implementación IStoreListener.ProcessPurchase
se invoca para los items que el usuario ya posee. El proceso de restauración de compras ignora items consumibles.