Version: 5.5
Special optimizations
Draft documentation

Guías de Expertos

Nuestra nueva sección de guías de expertos reúne trabajos escritos por expertos en cada área, y le da una visión detallada acerca de las características y temas. Estos documentos tienden a diferir del resto de la documentación de Unity - ambos en estilo de escrito y contenido. Estos representan algunos de los mejores desarrolladores proporcionando su propio punto de vista en los funcionamientos de Unity y cómo sacarle el mayor provecho.

Algunos de estos documentos se generaron de publicaciones de blog, las cuales estamos reuniendo aquí por conveniencia para prevenir que no se pierda con el flujo constante de nuevos posts en nuestra página. Otros han sido escrito específicamente para esta sección por desarrolladores que quieren transmitir su conocimiento directamente. Debido a que su longitud y formato difiere del estilo normal del manual de usuario, nosotros se los proporcionamos a usted como PDFs que se pueden descargar.

Guías

Windows Performance Analysis
Author: Tautvydas Zilys, Developer - Windows Team
Date: 2016–06–15
Synopsis: This extensive set of guides from Tautvydas explains how to use Event Tracing for Windows to analyze your Windows-based games, including both standalone players and Windows Store players running on all PCs and devices, as well as in the Unity Editor. Example files used in this expert guide: Unity+CPU+MF+DotNet+DXGI Unity+CPU+MF+DXGI VirtualAlloc
Particle System Modules FAQ
Author: Karl Jones, Developer - Sustained Engineering
Date: 2016–04–20
Synopsis: Karl talks through scripting access to the particle system modules, and explains what goes on under the hood when you access and edit particle system properties in your code. (originally posted on the Unity blog)
Realtime GI on desktops and consoles
Author: Jesper Mortensen, Graphics Engineer - GI & Lighting Lead
Date: 2015–11–05
Synopsis: Jesper goes into detail about the techniques used to produce The Courtyard, a demo that puts the precomputed realtime GI features in Unity 5 to good use. (originally posted on the Unity blog)
Monitor Calibration
Author: Laurent Harduin, Senior Lighting Artist
Date: 2016–10–28
Synopsis: Monitor Calibration ensures you get true and consistent colors and luminance on your monitor. It is an often-overlooked development practice that is essential when working with a team of artists or developers. This guide takes you through the process of calibrating your monitor step-by-step.
Using Enlighten with Unity
Author: Kasper Engelstoft, Developer - Lighting Team
Date: 2017–01–17
Synopsis: This guide details how Unity uses Enlighten for computing global illumination. Kasper Englestoft explains the workflow and the equations Unity uses to calculate lighting, and the benefits of using it.
High Dynamic Range Imaging (HDRI)
Author: Sébastien Lagarde, Developer - Rendering Research
Date: 2017–03–09
Synopsis: This extensive guide details many aspects of capturing and using HDRIs. Sébastien Lagarde explains the implementation and calibration of HDRIs in Unity, to help you achieve accurate real world environmental lighting.
Special optimizations
Draft documentation