class in UnityEditor


Hereda de:Object

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SceneAsset is used to reference scene objects in the Editor.

This can be used as the type for ObjectField UI elements, to allow the user to pick a scene object as the value of the field.

This example shows how to pick a scene in the editor. The ScenePicker component is placed on a game object in the scene:

using UnityEngine;

public class ScenePicker : MonoBehaviour { [SerializeField] public string scenePath; }

The ScenePickerEditor script must be in the Editor directory of the project. It provides the custom inspector in the editor that uses the SceneAsset class in an ObjectField to allow the user to pick a scene.

using UnityEngine;
using UnityEditor;

[CustomEditor(typeof(ScenePicker), true)] public class ScenePickerEditor : Editor { public override void OnInspectorGUI() { var picker = target as ScenePicker; var oldScene = AssetDatabase.LoadAssetAtPath<SceneAsset>(picker.scenePath);


EditorGUI.BeginChangeCheck(); var newScene = EditorGUILayout.ObjectField("scene", oldScene, typeof(SceneAsset), false) as SceneAsset;

if (EditorGUI.EndChangeCheck()) { var newPath = AssetDatabase.GetAssetPath(newScene); var scenePathProperty = serializedObject.FindProperty("scenePath"); scenePathProperty.stringValue = newPath; } serializedObject.ApplyModifiedProperties(); } }

Miembros heredados


hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

GetInstanceIDDevuelve el id de la instancia del objeto.
ToStringReturns the name of the GameObject.

Funciones Estáticas

DestroyElimina un gameobject, componente o asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateClona el objeto original y devuelve el clon.


bool¿Existe el objeto?
operator !=Compare si dos objetos se refieren a un objeto diferente.
operator ==Compara dos referencias de objeto para ver si se refieren al mismo objeto.