The UnityWebRequest object is used to communicate with web servers.
UnityWebRequests handle the flow of HTTP communication with web servers. Other objects - specifically DownloadHandler and UploadHandler - govern downloading and uploading data, respectively.
A set of static functions are provided for convenience; these return UnityWebRequest objects properly configured for many common use cases. See: Get, Post, Put, GetTexture.
Note: Most properties on the UnityWebRequest object cannot be altered once the UnityWebRequest has begun communicating with a remote server by calling the Send method.
| kHttpVerbCREATE | The string "CREATE", commonly used as the verb for an HTTP CREATE request. | 
| kHttpVerbDELETE | The string "DELETE", commonly used as the verb for an HTTP DELETE request. | 
| kHttpVerbGET | The string "GET", commonly used as the verb for an HTTP GET request. | 
| kHttpVerbHEAD | The string "HEAD", commonly used as the verb for an HTTP HEAD request. | 
| kHttpVerbPOST | The string "POST", commonly used as the verb for an HTTP POST request. | 
| kHttpVerbPUT | The string "PUT", commonly used as the verb for an HTTP PUT request. | 
| certificateHandler | Holds a reference to a CertificateHandler object, which manages certificate validation for this UnityWebRequest. | 
| chunkedTransfer | Indicates whether the UnityWebRequest system should employ the HTTP/1.1 chunked-transfer encoding method. | 
| disposeCertificateHandlerOnDispose | If true, any CertificateHandler attached to this UnityWebRequest will have CertificateHandler.Dispose called automatically when UnityWebRequest.Dispose is called. | 
| disposeDownloadHandlerOnDispose | If true, any DownloadHandler attached to this UnityWebRequest will have DownloadHandler.Dispose called automatically when UnityWebRequest.Dispose is called. | 
| disposeUploadHandlerOnDispose | If true, any UploadHandler attached to this UnityWebRequest will have UploadHandler.Dispose called automatically when UnityWebRequest.Dispose is called. | 
| downloadedBytes | Returns the number of bytes of body data the system has downloaded from the remote server. (Read Only) | 
| downloadHandler | Holds a reference to a DownloadHandler object, which manages body data received from the remote server by this UnityWebRequest. | 
| downloadProgress | Returns a floating-point value between 0.0 and 1.0, indicating the progress of downloading body data from the server. (Read Only) | 
| error | A human-readable string describing any system errors encountered by this UnityWebRequest object while handling HTTP requests or responses. (Read Only) | 
| isDone | Returns true after the UnityWebRequest has finished communicating with the remote server. (Read Only) | 
| isHttpError | Returns true after this UnityWebRequest receives an HTTP response code indicating an error. (Read Only) | 
| isModifiable | Returns true while a UnityWebRequest’s configuration properties can be altered. (Read Only) | 
| isNetworkError | Returns true after this UnityWebRequest encounters a system error. (Read Only) | 
| method | Defines the HTTP verb used by this UnityWebRequest, such as GET or POST. | 
| redirectLimit | Indicates the number of redirects which this UnityWebRequest will follow before halting with a “Redirect Limit Exceeded” system error. | 
| responseCode | The numeric HTTP response code returned by the server, such as 200, 404 or 500. (Read Only) | 
| timeout | Sets UnityWebRequest to attempt to abort after the number of seconds in timeout have passed. | 
| uploadedBytes | Returns the number of bytes of body data the system has uploaded to the remote server. (Read Only) | 
| uploadHandler | Holds a reference to the UploadHandler object which manages body data to be uploaded to the remote server. | 
| uploadProgress | Returns a floating-point value between 0.0 and 1.0, indicating the progress of uploading body data to the server. | 
| uri | Defines the target URI for the UnityWebRequest to communicate with. | 
| url | Defines the target URL for the UnityWebRequest to communicate with. | 
| useHttpContinue | Determines whether this UnityWebRequest will include Expect: 100-Continue in its outgoing request headers. (Default: true). | 
| UnityWebRequest | Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET. | 
| Abort | If in progress, halts the UnityWebRequest as soon as possible. | 
| Dispose | Signals that this UnityWebRequest is no longer being used, and should clean up any resources it is using. | 
| GetRequestHeader | Retrieves the value of a custom request header. | 
| GetResponseHeader | Retrieves the value of a response header from the latest HTTP response received. | 
| GetResponseHeaders | Retrieves a dictionary containing all the response headers received by this UnityWebRequest in the latest HTTP response. | 
| SendWebRequest | Begin communicating with the remote server. | 
| SetRequestHeader | Set a HTTP request header to a custom value. | 
| Delete | Creates a UnityWebRequest configured for HTTP DELETE. | 
| EscapeURL | Los caracteres de escape de un string para asegurar que son amigables URL. | 
| GenerateBoundary | Generate a random 40-byte array for use as a multipart form boundary. | 
| Get | Creates a UnityWebRequest configured for HTTP GET. | 
| Head | Creates a UnityWebRequest configured to send a HTTP HEAD request. | 
| Post | Creates a UnityWebRequest configured to send form data to a server via HTTP POST. | 
| Put | Creates a UnityWebRequest configured to upload raw data to a remote server via HTTP PUT. | 
| SerializeFormSections | Converts a List of IMultipartFormSection objects into a byte array containing raw multipart form data. | 
| SerializeSimpleForm | Serialize a dictionary of strings into a byte array containing URL-encoded UTF8 characters. | 
| UnEscapeURL | Convierte las secuencias de escape amigables para URL de vuelta al texto normal. |