LightmapParameters

class in UnityEditor

/

Hereda de:Object

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Descripción

A collection of parameters that impact lightmap and realtime GI computations.

Variables

antiAliasingSamplesThe maximum number of times to supersample a texel to reduce aliasing.
AOAntiAliasingSamplesThe maximum number of times to supersample a texel to reduce aliasing in AO.
AOQualityThe number of rays to cast for computing ambient occlusion.
backFaceToleranceThe percentage of rays shot from a ray origin that must hit front faces to be considered usable.
bakedLightmapTagBakedLightmapTag is an integer that affects the assignment to baked lightmaps. Objects with different values for bakedLightmapTag are guaranteed to not be assigned to the same lightmap even if the other baking parameters are the same.
blurRadiusThe radius (in texels) of the post-processing filter that blurs baked direct lighting.
clusterResolutionControls the resolution at which Enlighten stores and can transfer input light.
directLightQualityThe number of rays used for lights with an area. Allows for accurate soft shadowing.
irradianceBudgetThe amount of data used for realtime GI texels. Specifies how detailed view of the scene a texel has. Small values mean more averaged out lighting.
irradianceQualityThe number of rays to cast for computing irradiance form factors.
isTransparentIf enabled, the object appears transparent during GlobalIllumination lighting calculations.
modellingToleranceMaximum size of gaps that can be ignored for GI (multiplier on pixel size).
resolutionThe texel resolution per meter used for realtime lightmaps. This value is multiplied by LightmapEditorSettings.resolution.
stitchEdgesWhether pairs of edges should be stitched together.
systemTagSystem tag is an integer identifier. It lets you force an object into a different Enlighten system even though all the other parameters are the same.

Miembros heredados

Variables

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

GetInstanceIDDevuelve el id de la instancia del objeto.
ToStringReturns the name of the GameObject.

Funciones Estáticas

DestroyElimina un gameobject, componente o asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeDevuelve una lista de todos los objetos activos cargados de tipo type.
InstantiateClona el objeto original y devuelve el clon.

Operadores

bool¿Existe el objeto?
operator !=Compare si dos objetos se refieren a un objeto diferente.
operator ==Compara dos referencias de objeto para ver si se refieren al mismo objeto.