This class allows you to modify the Editor Build Settings via script. See EditorBuildSettings.scenes for an example of how to use this class.
See Also: EditorBuildSettingsScene, EditorBuildSettings.scenes.
scenes | The list of Scenes that should be included in the build. This is the same list of Scenes that is shown in the Build Settings window. You can modify this list to set up which Scenes should be included in the build. |
AddConfigObject | Store a reference to a config object by name. The object must be an asset in the project, otherwise it will not be saved when the editor is restarted or scripts are reloaded. To avoid name conflicts with other packages, it is recommended that names are qualified by a namespace, i.e. "company.package.name". |
GetConfigObjectNames | Return a string array containing the names of all stored config object references. |
RemoveConfigObject | Remove a config object reference by name. |
TryGetConfigObject | Retrieve a config object reference by name. |
sceneListChanged | A delegate called whenever EditorBuildSettings.scenes is set. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | El nombre del objeto. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Returns the name of the GameObject. |
Destroy | Elimina un gameobject, componente o asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
Instantiate | Clona el objeto original y devuelve el clon. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |