Version: 2018.2
Idioma: Español

# Vector3Int

struct in UnityEngine

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## Descripción

Representation of 3D vectors and points using integers.

This structure is used in some places to represent 3D positions and vectors that don't require the precision of floating-point.

## Variables Estáticas

 down Shorthand for writing Vector3Int (0, -1, 0). left Shorthand for writing Vector3Int (-1, 0, 0). one Shorthand for writing Vector3Int (1, 1, 1). right Shorthand for writing Vector3Int (1, 0, 0). up Shorthand for writing Vector3Int (0, 1, 0). zero Shorthand for writing Vector3Int (0, 0, 0).

## Variables

 magnitude Retorna la longitud de este vector (Read Only). sqrMagnitude Retorna la longitud cuadrada de este vector (Read Only). this[int] Access the x, y or z component using [0], [1] or [2] respectively. x Componente X del vector. y Componente Y del vector. z Componente Z del vector.

## Funciones Públicas

 Clamp Clamps the Vector3Int to the bounds given by min and max. Equals Returns true if the objects are equal. GetHashCode Gets the hash code for the Vector3Int. Set Set x, y and z components of an existing Vector3Int. ToString Retorna un string bien formateado para este vector.

## Funciones Estáticas

 CeilToInt Converts a Vector3 to a Vector3Int by doing a Ceiling to each value. Distance Devuelve la distancia entre a y b. FloorToInt Converts a Vector3 to a Vector3Int by doing a Floor to each value. Max Retorna un vector que está hecho de los componentes más grandes de dos vectores. Min Retorna un vector que está hecho de los componentes más pequeños de dos vectores. RoundToInt Converts a Vector3 to a Vector3Int by doing a Round to each value. Scale Multiplica dos vectores en función de los componentes.