class in UnityEngine.Networking.NetworkSystem
/
Hereda de:Networking.MessageBase
Cambiar al ManualThis is passed to handler functions registered for the SYSTEM_ERROR built-in message.
errorCode | The error code. |
Deserialize | This method is used to populate a message object from a NetworkReader stream. |
Serialize | The method is used to populate a NetworkWriter stream from a message object. |