class in UnityEngineCambiar al Manual
Utility class for making new GUI controls.
Unless you are creating your own GUI controls from scratch, you should not use these functions.
|hasModalWindow||A global property, which is true if a ModalWindow is being displayed, false otherwise.|
|hotControl||The controlID of the current hot control.|
|keyboardControl||The controlID of the control that has keyboard focus.|
|systemCopyBuffer||Get access to the system-wide clipboard.|
|AlignRectToDevice||Align a local space rectangle to the pixel grid.|
|ExitGUI||Puts the GUI in a state that will prevent all subsequent immediate mode GUI functions from evaluating for the remainder of the GUI loop by throwing an ExitGUIException.|
|GetControlID||Get a unique ID for a control.|
|GetStateObject||Get a state object from a controlID.|
|GUIToScreenPoint||Convert a point from GUI position to screen space.|
|QueryStateObject||Get an existing state object from a controlID.|
|RotateAroundPivot||Helper function to rotate the GUI around a point.|
|ScaleAroundPivot||Helper function to scale the GUI around a point.|
|ScreenToGUIPoint||Convert a point from screen space to GUI position.|