Class for texture handling.
Use this to create textures on the fly or to modify existing texture assets.
| blackTexture | Get a small texture with all black pixels. | 
| whiteTexture | Get a small texture with all white pixels. | 
| alphaIsTransparency | Indicates whether this texture was imported with TextureImporter.alphaIsTransparency enabled. This setting is available only in the Editor scripts. Note that changing this setting will have no effect; it must be enabled in TextureImporter instead. | 
| desiredMipmapLevel | The mipmap level which would have been loaded by the streaming system before memory budgets are applied. | 
| format | El formato de los datos de pixel en la textura (Lectura solamente). | 
| loadedMipmapLevel | Which mipmap level is currently loaded by the streaming system. | 
| loadingMipmapLevel | Which mipmap level is in the process of being loaded by the mipmap streaming system. | 
| mipmapCount | Cuántos niveles de mipmap hay en esta textura (Lectura solamente)? | 
| requestedMipmapLevel | The mipmap level to load. | 
| streamingMipmaps | Has mipmap streaming been enabled for this texture. | 
| streamingMipmapsPriority | Relative priority for this texture when reducing memory size in order to hit the memory budget. | 
| Texture2D | Crear una nueva textura vacía. | 
| Apply | Realmente aplica todos los cambios SetPixel y SetPixels previos. | 
| ClearRequestedMipmapLevel | Resets the requestedMipmapLevel field. | 
| Compress | Comprimir la textura en formato DXT. | 
| GetPixel | Devuelve el color del píxel en las coordenadas (x, y). | 
| GetPixelBilinear | Returns filtered pixel color at normalized coordinates (u, v). | 
| GetPixels | Get the pixel colors from the texture. | 
| GetPixels32 | Get a block of pixel colors in Color32 format. | 
| GetRawTextureData | Get raw data from a texture for reading or writing. | 
| IsRequestedMipmapLevelLoaded | Has the mipmap level requested by setting requestedMipmapLevel finished loading? | 
| LoadRawTextureData | Fills texture pixels with raw preformatted data. | 
| PackTextures | Empaqueta múltiples texturas en una textura atlas. | 
| ReadPixels | Read pixels from screen into the saved texture data. | 
| Resize | Resizes the texture. | 
| SetPixel | Sets pixel color at coordinates (x,y). | 
| SetPixels | Set a block of pixel colors. | 
| SetPixels32 | Set a block of pixel colors. | 
| UpdateExternalTexture | Updates Unity texture to use different native texture object. | 
| CreateExternalTexture | Creates Unity Texture out of externally created native texture object. | 
| GenerateAtlas | Packs a set of rectangles into a square atlas, with optional padding between rectangles. | 
| currentTextureMemory | The amount of memory currently being used by textures. | 
| desiredTextureMemory | This amount of texture memory would be used before the texture streaming budget is applied. | 
| nonStreamingTextureCount | Number of non-streaming textures. | 
| nonStreamingTextureMemory | Total amount of memory being used by non-streaming textures. | 
| streamingMipmapUploadCount | How many times has a texture been uploaded due to texture mipmap streaming. | 
| streamingRendererCount | Number of renderers registered with the texture streaming system. | 
| streamingTextureCount | Number of streaming textures. | 
| streamingTextureDiscardUnusedMips | Force the streaming texture system to discard all unused mipmaps immediately, rather than caching them until the texture memory budget is exceeded. | 
| streamingTextureForceLoadAll | Force streaming textures to load all mipmap levels. | 
| streamingTextureLoadingCount | Number of streaming textures with mipmaps currently loading. | 
| streamingTexturePendingLoadCount | Number of streaming textures with outstanding mipmaps to be loaded. | 
| targetTextureMemory | The amount of memory used by textures after the mipmap streaming and budget are applied and loading is complete. | 
| totalTextureMemory | The total amount of memory that would be used by all textures at mipmap level 0. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | El nombre del objeto. | 
| anisoLevel | Nivel de filtrado anisotrópico de la textura. | 
| dimension | Dimensionalidad (tipo) de la textura (lectura solamente). | 
| filterMode | Modo de filtrado de la textura. | 
| height | Altura de la textura en pixels. (Read Only) | 
| imageContentsHash | The hash value of the Texture. | 
| mipMapBias | Mip map bias de la textura. | 
| updateCount | This counter is incremented when the texture is updated. | 
| width | Anchura de la textura en píxeles. (Read Only) | 
| wrapMode | Texture coordinate wrapping mode. | 
| wrapModeU | Texture U coordinate wrapping mode. | 
| wrapModeV | Texture V coordinate wrapping mode. | 
| wrapModeW | Texture W coordinate wrapping mode for Texture3D. | 
| GetInstanceID | Devuelve el id de la instancia del objeto. | 
| ToString | Returns the name of the GameObject. | 
| GetNativeTexturePtr | Recupere un puntero nativo (API de gráficos subyacente) al recurso de textura. | 
| IncrementUpdateCount | Increment the update counter. | 
| Destroy | Elimina un gameobject, componente o asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. | 
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. | 
| Instantiate | Clona el objeto original y devuelve el clon. | 
| SetGlobalAnisotropicFilteringLimits | Establece límites anisotrópicos. | 
| SetStreamingTextureMaterialDebugProperties | Uploads additional debug information to materials using textures set to stream mip maps. | 
| bool | ¿Existe el objeto? | 
| operator != | Compare si dos objetos se refieren a un objeto diferente. | 
| operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |