Unity raises this event when the player application is quitting.
向此事件添加一个事件处理程序,以便接收关于应用程序退出的通知。
注意:如果播放器被迫退出或发生崩溃,则不会触发此事件。无法取消退出进程时会引发此事件。
注意:iOS 应用程序通常会被暂停而不退出。您应该在 iOS 构建的“Player Settings”中勾选“Exit on Suspend”,以使游戏退出而不是暂停,否则您可能收不到该调用。如果未勾选“Exit on Suspend”,您会收到 OnApplicationPause 调用。
注意:在 Windows 应用商店应用程序和 Windows Phone 8.1 上,没有应用程序退出事件。当 focusStatus 等于 false 时,请考虑使用 OnApplicationFocus 事件。
要防止播放器应用程序退出,请查看 Application.wantsToQuit 事件。
using UnityEngine;
public class PlayerQuitExample { static void Quit() { Debug.Log("Quitting the Player"); }
[RuntimeInitializeOnLoadMethod] static void RunOnStart() { Application.quitting += Quit; } }
See Also: Application.wantsToQuit.
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