Version: 2022.3

ScriptableSingleton<T0>

class in UnityEditor

/

继承自:ScriptableObject

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描述

Generic class for storing Editor state.

The ScriptableSingleton generic class allows you to create 'Manager' type classes in the Unity Editor. In classes that derive from ScriptableSingleton, serializable data you add survives assembly reloading in the Editor. Also, if the class uses the FilePathAttribute, the serializable data persists between sessions of Unity.

using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

[FilePath("SomeSubFolder/StateFile.foo", FilePathAttribute.Location.PreferencesFolder)] public class MySingleton : ScriptableSingleton<MySingleton> { [SerializeField] float m_Number = 42;

[SerializeField] List<string> m_Strings = new List<string>();

public void Modify() { m_Number *= 2; m_Strings.Add("Foo" + m_Number);

Save(true); Debug.Log("Saved to: " + GetFilePath()); }

public void Log() { Debug.Log("MySingleton state: " + JsonUtility.ToJson(this, true)); } }

static class MySingletonMenuItems { [MenuItem("SingletonTest/Log")] static void LogMySingletonState() { MySingleton.instance.Log(); }

[MenuItem("SingletonTest/Modify")] static void ModifyMySingletonState() { MySingleton.instance.Modify(); } }

静态变量

instanceGets the instance of the Singleton. Unity creates the Singleton instance when this property is accessed for the first time. If you use the FilePathAttribute, then Unity loads the data on the first access as well.

受保护的函数

SaveSaves the current state of the ScriptableSingleton.

静态函数

GetFilePathGet the file path where this ScriptableSingleton is saved to.

继承的成员

变量

hideFlags该对象应该隐藏、随场景一起保存还是由用户修改?
name对象的名称。

公共函数

GetInstanceIDGets the instance ID of the object.
ToString返回对象的名称。

静态函数

Destroy移除 GameObject、组件或资源。
DestroyImmediate立即销毁对象 /obj/。强烈建议您改用 Destroy。
DontDestroyOnLoad在加载新的 Scene 时,请勿销毁 Object。
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectOfType返回第一个类型为 type 的已加载的激活对象。
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
Instantiate克隆 original 对象并返回克隆对象。
CreateInstance创建脚本化对象的实例。

运算符

bool该对象是否存在?
operator !=比较两个对象是否引用不同的对象。
operator ==比较两个对象引用,判断它们是否引用同一个对象。

消息

Awake当 ScriptableObject 脚本启动时调用此函数。
OnDestroy当脚本化对象将销毁时调用此函数。
OnDisable当脚本化对象超出范围时调用此函数。
OnEnable当对象加载时调用此函数。
OnValidateEditor-only function that Unity calls when the script is loaded or a value changes in the Inspector.
Reset重置为默认值。