定义一系列描述 Unity 如何渲染帧的命令和设置。
| disposed | 当 RenderPipeline 无效或被销毁时,返回 true。 |
| ProcessRenderRequests | Executes RenderRequests submitted using Camera.SubmitRenderRequests. |
| IsRenderRequestSupported | Returns true when the active render pipeline supports the RenderRequest type. |
| Render | Entry point method that defines custom rendering for this RenderPipeline. |
| BeginCameraRendering | Calls the RenderPipelineManager.beginCameraRendering delegate. |
| BeginContextRendering | Calls the RenderPipelineManager.beginContextRendering and RenderPipelineManager.beginFrameRendering delegates. |
| BeginFrameRendering | Calls the RenderPipelineManager.beginFrameRendering delegate. |
| EndCameraRendering | Calls the RenderPipelineManager.endCameraRendering delegate. |
| EndContextRendering | Calls the RenderPipelineManager.endContextRendering and RenderPipelineManager.endFrameRendering delegates. |
| EndFrameRendering | Calls the RenderPipelineManager.endFrameRendering delegate. |
| SubmitRenderRequest | Submit a renderRequest. |
| SupportsRenderRequest | Query the active render pipeline to check support for the given RequestData type. |