Version: 2022.3
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingAccelerationStructure

class in UnityEngine.Experimental.Rendering

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描述

A data structure used to represent the geometry in the Scene for GPU ray tracing.

构造函数

RayTracingAccelerationStructureCreates a RayTracingAccelerationStructure with the given RayTracingAccelerationStructure.Settings.

公共函数

AddInstanceAdds a ray tracing instance associated with a Renderer to the RayTracingAccelerationStructure.
Build在 GPU 上构建 RayTracingAccelerationStructure。
ClearInstancesRemoves all ray tracing instances from the acceleration structure.
CullInstancesPopulates the acceleration structure with ray tracing instances associated with Renderers in the Scene using various filtering and culling parameters.
Dispose销毁此 RayTracingAccelerationStructure。
GetInstanceCountReturns the number of ray tracing instances in the acceleration structure.
GetSizeReturns the total size of this RayTracingAccelerationStructure in GPU memory in bytes.
Release另请参阅:RayTracingAccelerationStructure.Dispose。
RemoveInstanceRemoves a ray tracing instance from this RayTracingAccelerationStructure.
UpdateInstanceIDUpdates the instance ID of a ray tracing instance associated with the Renderer passed as argument.
UpdateInstanceMaskUpdates the instance mask of a ray tracing instance associated with the Renderer passed as argument.
UpdateInstancePropertyBlockUpdates per ray tracing instance Material properties.
UpdateInstanceTransformUpdates the transformation of a ray tracing instance.