class in UnityEngine.Experimental.Rendering
A data structure used to represent the geometry in the Scene for GPU ray tracing.
See Also: CommandBuffer.SetRayTracingAccelerationStructure, RayTracingShader.SetAccelerationStructure.
RayTracingAccelerationStructure | Creates a RayTracingAccelerationStructure with the given RayTracingAccelerationStructure.Settings. |
AddInstance | Adds a ray tracing instance associated with a Renderer to the RayTracingAccelerationStructure. |
Build | 在 GPU 上构建 RayTracingAccelerationStructure。 |
ClearInstances | Removes all ray tracing instances from the acceleration structure. |
CullInstances | Populates the acceleration structure with ray tracing instances associated with Renderers in the Scene using various filtering and culling parameters. |
Dispose | 销毁此 RayTracingAccelerationStructure。 |
GetInstanceCount | Returns the number of ray tracing instances in the acceleration structure. |
GetSize | Returns the total size of this RayTracingAccelerationStructure in GPU memory in bytes. |
Release | 另请参阅:RayTracingAccelerationStructure.Dispose。 |
RemoveInstance | Removes a ray tracing instance from this RayTracingAccelerationStructure. |
UpdateInstanceID | Updates the instance ID of a ray tracing instance associated with the Renderer passed as argument. |
UpdateInstanceMask | Updates the instance mask of a ray tracing instance associated with the Renderer passed as argument. |
UpdateInstancePropertyBlock | Updates per ray tracing instance Material properties. |
UpdateInstanceTransform | Updates the transformation of a ray tracing instance. |