全局 XR 相关设置。
deviceEyeTextureDimension | 从活动立体声设备中获取设备眼睛尺寸。 |
enabled | 在全局范围内启用或禁用应用程序的 XR。 |
eyeTextureDesc | 从活动立体声设备中获取眼睛纹理 RenderTextureDescriptor。 |
eyeTextureHeight | 已加载设备的眼睛纹理的当前高度。 |
eyeTextureResolutionScale | 将眼睛纹理的实际大小控制为设备默认分辨率的乘数。 |
eyeTextureWidth | 已加载设备的眼睛纹理的当前宽度。 |
gameViewRenderMode | 设置 XR 设备的渲染模式。渲染模式可控制 XR 设备的视图在 Game 视图中和主机 PC 上的主窗口中的渲染方式。 |
isDeviceActive | 可用于确定 XR 设备是否处于活动状态的只读值。 |
loadedDeviceName | 当前加载的 XR 设备类型。 |
occlusionMaskScale | 应用于每个平台的标准遮挡遮罩的比例。 |
renderViewportScale | 控制应该用于渲染的分配的眼睛纹理量。 |
showDeviceView | 此属性已弃用。请改用 XRSettings.gameViewRenderMode。 |
stereoRenderingMode | 当前正在使用的立体渲染模式。 |
supportedDevices | 返回在构建时包含的受支持 XR 设备的列表。 |
useOcclusionMesh | 指定渲染时是否应使用遮挡网格。默认启用。 |
LoadDeviceByName | 在下一帧开始时加载请求的设备。 |
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