用于提取 MenuItem 的上下文。
MenuCommand 对象传递到使用 MenuItem 属性
定义的自定义菜单项函数。
**注意:**菜单会添加到对象中,并且可通过在检视面板中右键单击来访问。
脚本代码需要 CONTEXT 选项。
// Add context menu named "Do Something" to context menu using UnityEngine; using UnityEditor;
public class Something : EditorWindow { // Add menu item [MenuItem("CONTEXT/Rigidbody/Do Something")] static void DoSomething(MenuCommand command) { Rigidbody body = (Rigidbody)command.context; body.mass = 5; Debug.Log("Changed Rigidbody's Mass to " + body.mass + " from Context Menu..."); } }
另请参阅:MenuItem。
MenuCommand | 创建一个新的 MenuCommand 对象。 |
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