特定于 WebGL 的播放器设置。
compressionFormat | CompressionFormat 定义编码 WebGL 资源时使用的压缩类型。 |
dataCaching | 启用 unityweb 文件自动缓存功能。 |
debugSymbolMode | Enables generation of debug symbols file in the build output directory. Supported options: embedded debug symbols and debug symbols in external file. |
decompressionFallback | Include decompression fallback code for build files in the loader. |
exceptionSupport | WebGL 构建的异常支持。 |
geometricMemoryGrowthStep | Heap memory growth factor. |
initialMemorySize | Initial size of the WASM heap memory in MB. |
linearMemoryGrowthStep | Heap memory growth step in MB. |
linkerTarget | 允许您指定构建项目时使用的 web build format。 |
maximumMemorySize | Maximum size of the WASM heap memory in MB. |
memoryGeometricGrowthCap | Upper limit for heap growth step in MB. |
memoryGrowthMode | The growth mode for WASM heap memory. |
memorySize | WebGL 构建的内存大小(以 MB 为单位)。 |
nameFilesAsHashes | 启用使用未压缩文件内容的 MD5 哈希作为构建中每个文件的文件名。 |
powerPreference | The power preference hint to provide to the WebGL context to help decide which GPU to use in multi-gpu systems. Note that this is just a hint, and some WebGL implementations may choose to ignore it. |
showDiagnostics | Displays a diagnostics overlay on the Unity application page. |
template | WebGL 模板资源的路径。 |
threadsSupport | Multithreading support in WebGL. |
wasmArithmeticExceptions | The trapping mode for WebAssembly code. |