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    Namespace Unity.U2D.Entities.Physics

    Classes

    BlobAssetReferenceColliderExtension

    ComponentExtensions

    DefaultSimulation

    EndFramePhysicsSystem

    ExportPhysicsWorldSystem

    OverlapQueries

    PhysicsCallbacks

    PhysicsMath

    PhysicsWorldSystem

    SafetyChecks

    Solver

    StepPhysicsWorldSystem

    Structs

    Aabb

    AllHitsCollector<T>

    AnyHitCollector<T>

    BlobArray

    BlobArray.Accessor<T>

    BlobArray.Accessor<T>.Enumerator

    BoundingVolumeHierarchy

    BoundingVolumeHierarchy.Builder

    Builder.

    BoundingVolumeHierarchy.Builder.Range

    Range.

    BoundingVolumeHierarchy.Constants

    BoundingVolumeHierarchy.Node

    BoundingVolumeHierarchy.PointAndIndex

    BoxGeometry

    Broadphase

    Broadphase.Tree

    CapsuleGeometry

    ChildCollider

    CircleGeometry

    ClosestHitCollector<T>

    Collider

    ColliderCastHit

    ColliderCastInput

    ColliderDistanceInput

    ColliderKey

    ColliderKeyPair

    ColliderKeyPath

    CollisionFilter

    CollisionWorld

    ConvexCollider

    ConvexHull

    ConvexHull.ConvexArray

    ConvexHull.ConvexArray.Accessor

    ConvexHull.ConvexArray.Accessor.Enumerator

    DistanceHit

    DynamicsWorld

    FourAabb

    FourPoints

    IgnoreHit

    Joint

    MassDistribution

    MassProperties

    OverlapAabbInput

    OverlapColliderHit

    OverlapColliderInput

    OverlapPointHit

    OverlapPointInput

    PhysicsBody

    PhysicsBody.Constants

    PhysicsBody.IndexPair

    PhysicsBody.MotionData

    PhysicsBody.MotionVelocity

    PhysicsBoxCollider

    PhysicsBoxCollider.Constants

    PhysicsCapsuleCollider

    PhysicsCircleCollider

    PhysicsColliderBlob

    PhysicsColliderBlobOwner

    PhysicsCompoundCollider

    PhysicsCompoundCollider.Child

    PhysicsCompoundCollider.ColliderBlobInstance

    PhysicsDamping

    PhysicsDebugDisplay

    PhysicsGravity

    PhysicsJointData

    PhysicsMass

    PhysicsMaterial

    PhysicsPolygonCollider

    PhysicsPolygonCollider.Constants

    PhysicsSettings

    PhysicsSettings.Constants

    PhysicsSettingsComponent

    PhysicsTransform

    PhysicsVelocity

    PhysicsWorld

    PhysicsWorldSystem.EntityToPhysicsBodyIndex

    PointDistanceInput

    PolygonGeometry

    Ray

    This struct captures the information needed for ray casting. It is technically not a Ray as it includes a length. This is to avoid performance issues with infinite length Rays.

    RaycastHit

    RaycastInput

    The input to RayCastQueries consists of the Start and End positions of a line segment as well as a CollisionFilter to cull potential hits.

    SimulationContext

    SimulationJobHandles

    Interfaces

    BoundingVolumeHierarchy.IAabbOverlapLeafProcessor

    BoundingVolumeHierarchy.IColliderCastLeafProcessor

    BoundingVolumeHierarchy.IColliderDistanceLeafProcessor

    BoundingVolumeHierarchy.IColliderOverlapLeafProcessor

    BoundingVolumeHierarchy.IPointDistanceLeafProcessor

    BoundingVolumeHierarchy.IPointOverlapLeafProcessor

    BoundingVolumeHierarchy.IRaycastLeafProcessor

    BoundingVolumeHierarchy.ITreeOverlapCollector

    ICollector<T>

    ILeafColliderCollector

    IOverlapCollector

    IQueryInput

    IQueryResult

    IQueryable

    ISimulation

    Enums

    ColliderType

    CollisionType

    PhysicsCallbacks.Phase

    PhysicsMaterial.CombinePolicy

    PhysicsMaterial.MaterialFlags

    SimulationType

    Delegates

    PhysicsCallbacks.Callback

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