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    Struct BoundingVolumeHierarchy

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.U2D.Entities.Physics
    Assembly: solution.dll
    Syntax
    public struct BoundingVolumeHierarchy

    Constructors

    Name Description
    BoundingVolumeHierarchy(NativeArray<Node>)
    BoundingVolumeHierarchy(NativeArray<Node>, NativeArray<CollisionFilter>)
    BoundingVolumeHierarchy(Node*, CollisionFilter*)

    Properties

    Name Description
    Domain

    Methods

    Name Description
    AabbOverlap<TProcessor, TCollector>(OverlapAabbInput, ref TProcessor, ref TCollector, int)
    ColliderCast<TProcessor, TCollector>(ColliderCastInput, ref TProcessor, ref TCollector)
    Distance<TProcessor, TCollector>(ColliderDistanceInput, ref TProcessor, ref TCollector)
    Distance<TProcessor, TCollector>(PointDistanceInput, ref TProcessor, ref TCollector)
    OverlapCollider<TProcessor, TCollector>(OverlapColliderInput, ref TProcessor, ref TCollector)
    OverlapPoint<TProcessor, TCollector>(OverlapPointInput, ref TProcessor, ref TCollector)
    Raycast<TProcessor, TCollector>(RaycastInput, ref TProcessor, ref TCollector)
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