Struct Ray
This struct captures the information needed for ray casting. It is technically not a Ray as it includes a length. This is to avoid performance issues with infinite length Rays.
Inherited Members
Namespace: Unity.U2D.Entities.Physics
Assembly: solution.dll
Syntax
public struct Ray
Fields
Name | Description |
---|---|
Origin | The Origin point of the Ray in World Space. |
Properties
Name | Description |
---|---|
Displacement | This represents the line from the Ray's Origin to a second point on the Ray. The second point will be the Ray End if nothing is hit. |
Methods
Name | Description |
---|---|
GetLerpPosition(float) |