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    Struct Ray

    This struct captures the information needed for ray casting. It is technically not a Ray as it includes a length. This is to avoid performance issues with infinite length Rays.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.U2D.Entities.Physics
    Assembly: solution.dll
    Syntax
    public struct Ray

    Fields

    Name Description
    Origin

    The Origin point of the Ray in World Space.

    Properties

    Name Description
    Displacement

    This represents the line from the Ray's Origin to a second point on the Ray. The second point will be the Ray End if nothing is hit.

    Methods

    Name Description
    GetLerpPosition(float)
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